Cyberpunk 2077

Cyberpunk 2077 is an upcoming role-playing video game developed by CD Projekt Red, an internal studio of publisher CD Projekt, that is releasing for Google Stadia, Microsoft Windows, PlayStation 4, and Xbox One on 16 April 2020. Adapted from the Cyberpunk franchise, it takes place in dystopian Night City, an open world with six distinct regions. Players assume the role of the customisable mercenary V in a first-person perspective, with skills in hacking and machinery, an arsenal of ranged weapons, and options for melee combat.

Cyberpunk 2077 is developed using the REDengine 4 game engine. They launched a new division in Wrocław and partnered with Digital Scapes to assist production. Around 500 total staff members are involved with the development, exceeding the number that worked on the studio’s previous game, The Witcher 3: Wild Hunt. Cyberpunk creator Mike Pondsmith consulted on the project, with actor Keanu Reeves having a starring role.

Cyberpunk 2077 is played in a first-person perspective as V, a mercenary whose voice, face, hairstyles, body type, body modifications, background, and clothing are customisable. V’s clothing alters how interactions fare with non-player characters (NPCs), with whom they have the potential to form romantic and sexual relationships. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are malleable depending on the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). The perk tree is branched into melee, blades, handguns, shotguns, rifles, sniper rifles, hacking, two-handed combat, assassination, “cold blood”, engineering, and athletics. V must consult a “ripperdoc” to upgrade and purchase cyberware implants; black markets offer military-grade abilities. The rarity of any given equipment is shown by a coloured tier system. V can take cover, aim, run on the ground and walls, jump, double jump, and slide. With arm blades, V may climb walls and, like with other close-combat weapons, deal melee strikes. There are three types of ranged weapons—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). These can be customised and modified. Ranged weapons are equipped to ricochet bullets in a target’s direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical. Weapon use increases accuracy and reloading speed, which are manifested in character animations. Gunsmiths repair and upgrade weapons. The game can be completed without taking a life, with nonlethal options for weapons and cyberware.

The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Night City’s surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are customisable and subject to either a first or third-person view. Autonomous cars allow V to focus on combat instead of driving while engaging in gunplay. Pedestrians can be run over by vehicles. Radio stations are available to listen to.The full day-night cycle and dynamic weather affect the way NPCs behave. V can buy apartments—in which to fetch weapons, get dressed, use a computer, and bring back NPCs for sexual activity—and garages. The game features non-English-speaking characters; players who do not speak the languages can buy translator implants to better comprehend them. “Braindance”, a digital recording device streamed directly into the brain, allows V to experience the emotions and muscle movements of another person. Branching dialogues enable interaction with NPCs and actions in quests. Experience points are obtained from main quests and fuel the stats, while side quests yield “street cred” and unlock skills, vendors, places, and additional quests.Quests are acquired from characters known as Fixers. Throughout the game, V is aided by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V’s inventory. Minigames include hacking, boxing, auto racing, martial arts, and shooting ranges. “Game over” messages only appear at the point of death; if a quest is failed, the game moves on all the same. Player choice leads to different endings.

Terraria

Terraria is an action-adventure sandbox game developed by Re-Logic. The game was initially released for Microsoft Windows on May 16, 2011, and has since been released for other PC, consoles, handhelds, and mobile platform. Terraria features exploration, crafting, building, and combat with a variety of creatures in a procedurally generated 2D world. Terraria received generally positive critical reception upon release and praise given to its sandbox elements. By May 2019, the game had sold over 27 million copies across all platforms.

An in-game screenshot of Terraria, circa 2011
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, and mining. The game has a 3D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the Metroid series and Minecraft.

The game starts in a procedurally generated world. The player starts out with three basic tools: a pickaxe for digging, a sword for combat, and an axe for woodcutting. Many resources, notably ores, can be found while exploring caves. The player begins with 100 health and 20 mana points, which can both be increased by finding certain items. Some resources, and most items, may only be found in certain areas of the map, stored in common and rare containers, or dropped by certain enemies. The player uses resources to craft new items and equipment at an appropriate crafting station for that recipe. For example, tables or other items can be crafted at a work bench, bars can be smelted from ore at a furnace, and armor can be crafted at an anvil. Several advanced items in Terraria require multiple crafting operations where the product of one recipe is used as an ingredient for another.

The player can encounter many different enemies in Terraria, such as simple slime blobs, zombies, skeletons, flying eyes, and various biome-specific enemies. The occurrence of certain enemies depends on several factors including time, location, random events, and player interactions. The player can fight against enemies with swords, bows, guns, magic spells, and summoned attackers. The player may also battle bosses with a number of different combat mechanics that can drop rare items and large amounts of in-game currency. All bosses can be summoned by using certain items or randomly when certain criteria are met. Some of the bosses can spawn naturally in certain places and times. The defeat of these bosses is directly tied to in-game progression.

By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract non-player characters (NPCs) to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs can be acquired by finding them throughout the world and will then reside in the player’s house like the wizard or the mechanic. Players may then buy or sell items and certain services from NPCs with coins found in the world. These coins include copper, silver, gold, platinum. The game includes a currency system in the form of coins that can be primarily used to complete transactions with NPCs.

The game recognizes many different biomes and areas, defined by the blocks that exist in the vicinity, each home to a unique set of enemies. Some biomes, such as the Corruption or Crimson biomes, will naturally expand by slowly overtaking and converting blocks in adjacent biomes. If the player journeys to the Underworld biome and summons and defeats a boss called the Wall of Flesh, the game enters “hardmode”, which adds many new and much stronger enemies throughout the world, as well as new NPCs, bosses, ores, items, and a new biome called The Hallow.

The game also features an “expert” difficulty, which can be enabled when creating a world. Expert mode increases the difficulty of the game by increasing the attack and health of monsters and bosses, further increasing the strength of weaker enemies after hardmode, giving some bosses new attack patterns, decreasing the effectiveness of life regeneration, and other tweaks. To deal with the higher attack damages of expert mode the defense statistic is more effective than it is in the normal difficulty. In addition to the higher difficulty level, expert mode increases the chance for enemies to drop rare items, and adds new items that can only be obtained by defeating the bosses on expert mode.

The game also supports multiplayer. In addition to standard gameplay, Terraria has a modding community

source : wikipedia.org

The Forest

The Forest is a survival video game developed and published by Canadian video game developer Endnight Games. The game takes place on a remote, heavily forested peninsula where the player character Eric Leblanc and his son Timmy are survivors of a plane crash. The game features nonlinear gameplay in an open world environment played from a first-person perspective, with no set missions or quests, empowering the player to make their own decisions for survival. Following a three-year long early access beta phase, the game was released for Microsoft Windows in April 2018, as well as for the PlayStation 4 in November 2018. The game was also a commercial success, selling over five million copies by the end of 2018.

In The Forest, the player must survive on a forested peninsula after a plane crash, where they must survive by creating shelter, weapons, and other survival tools. Inhabiting the island, along with various woodland creatures, are a tribe of nocturnal, cannibalistic mutants, who dwell in villages on the surface and in deep caves beneath the peninsula. While they are not necessarily always hostile to the player, their usual behavior is aggressive, especially during the night.

However, the developers wanted players to question whether the island’s cannibalistic tribe is the enemy of the player, or vice versa. For example, when first encountering the player, the cannibals may hesitate to attack and instead observe the player from a distance, attempt to communicate with the player through effigies, and send patrols around the player’s base camp. In combat, they regularly attempt to protect one another from injury, remove torches, surround the player, hide behind cover, drag wounded tribesmen to safety, keep their distance, use tactical decisions, not overextend into unknown territory, and occasionally surrender out of fear. They are also afraid of fire, and will sometimes refrain from approaching the player if there is a campfire or torch nearby. Though there are no set missions, there is an optional conclusion to the game.

As the player progresses through the game, and explores the caves underneath the forest surface, they will encounter increasingly bizarre mutations, including deformed babies and mutants with several extra appendages. The game also features a day and night cycle, with the player able to build a shelter and traps, hunt animals and collect supplies during the day, and defend themselves against the mutants by night.

source : wikipedia.org

Dead By Daylight

Dead by Daylight is an asymmetric survival horror game developed by Behaviour Interactive. Dead by Daylight was released for Microsoft Windows in June 2016, released on PlayStation 4 and Xbox One in June 2017, released on Nintendo Switch on September 24, 2019, scheduled for release on iOS and Android before November 2019. The game is played as a one versus four online multiplayer where one player takes on the role of the savage killer, and the other four players play as survivors, trying to escape the killer and avoid being caught and sacrificed to the Entity.

Alongside a handful of original characters, the game also includes downloadable (DLC) characters from horror franchises such as Halloween, Left 4 Dead, The Texas Chainsaw Massacre, A Nightmare on Elm Street, Saw, Evil Dead, Scream, and Stranger Things.

As of January 1, 2016, Behaviour Interactive became the game’s publisher, acquiring publishing rights from Starbreeze Studios.

The player repairing a generator with other Survivors
A group of up to four survivors must elude one killer. The survivors’ perspectives are third-person, while the killer’s perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into.

Players assume the role of one of the 20 survivors: Dwight Fairfield, Meg Thomas, Claudette Morel, Jake Park, Nea Karlsson, Laurie Strode, William ‘Bill’ Overbeck, Ace Visconti, Feng Min, David King,Quentin Smith, David Tapp, Kate Denson, Adam Francis, Jeffrey ‘Jeff’ Johansen, Jane Romero, Ashley ‘Ash’ Williams, Steve Harrington, Nancy Wheeler, or Yui Kimura. The goal of the survivors is to escape the enclosed area, which can be done in one of two ways: either by repairing five disabled generators to provide power to the switch boxes of two exit gates leading out of the trial grounds; or by escaping through the hatch. The hatch opens only when there is only one survivor remaining in the trial. The survivors will need a key to open the hatch if there is more than one person alive. If the killer closes the hatch before the survivor reaches it the Endgame Collapse will initiate, giving the survivor only two minutes to open one of the exit gates before the timer runs out or if they are caught by the killer. The survivors’ movement options consist of sprinting, walking, crouch-walking, or crawling. They must elude the killer by losing their line of sight in a chase or by successfully hiding from them.

source : wikipedia.org

Hunt Showdown

Hunt: Showdown is a first-person shooter survival horror video game published by Crytek. The game is set in the late 1890s, and details the hunters who take down various monsters that have since overrun the world. The game was originally in development at Crytek USA, who wished to create a spiritual successor to Darksiders—a video game series developed by their predecessor, Vigil Games—under the title Hunt: Horrors of the Gilded Age. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title Hunt: Showdown, was re-announced in May 2017. Hunt: Showdown was launched on Steam in early access on February 22, 2018, and for Xbox Game Preview on May 29, 2019. The full release of the game launched on August 27, 2019 for Microsoft Windows and will be released on Xbox One on September 19, 2019 with a PlayStation 4 release planned for later in 2019.

Vigil Games, known for the Darksiders series, was shut down by THQ in 2013 as part of the publisher’s bankruptcy. While Crytek’s founder Cevat Yerli had expressed an interest in bidding for the Austin-based studio based on their work on Darksiders alone (and because Crytek was already planning to establish a US subsidiary in the city), he did not feel that their products fit with the company’s business strategy. However, immediately after Vigil was closed, Yerli brought Vigil head David Adams on board to lead the new studio, Crytek USA, citing Adams’ leadership skills. In turn, Crytek USA would hire many former employees from Vigil. It was originally stated that the new studio would focus on developing new projects rather than pursue regaining the rights to its former properties; the studio did attempt to re-gain the rights to Darksiders — but they were instead acquired by Nordic Games.

Hunt: Horrors of the Gilded Age was announced in June 2014 as Crytek USA’s first game. Hunt was designed to be a co-operative game; Adams recalled having been frequently asked about the possibility of adding co-op to a future instalment of Darksiders, and stated that “one of the first things we said when we got here was, we are absolutely doing a four-player co-op game. That wasn’t even up for discussion.” The game will be set in the late-19th century, and feature weapons and classes reminiscent of the era. In response to comparisons to The Order: 1886, another 19th-century third-person gothic action horror game that was unveiled at E3, Adams contended that there were few similarities between the games, noting their focus on co-op and arguing that the portrayal of the era in The Hunt was more “authentic”, unlike that of The Order, which he felt was the “BioShock version” of the era. Players will be able to customise their characters with different skills and outfits; Adams said that “if you want to make Sherlock Holmes or a gunslinger from the Old West, or a witch hunter from Eastern Europe, you have the costume choices, you have the weapon choices, you have the skill choices.”

Hunt will also carry “a lot of the DNA” of the Darksiders series; Adams noted that Hunt would incorporate “old school elements” of its genre in new ways (much like Darksiders, which cited The Legend of Zelda as influence), and feature a large number of distinct creatures and bosses as enemies in contrast to “typical” shooting games, which, in Adam’s opinion, only tended to have “maybe a dozen” different enemies. He acknowledged that his staff had experience from Darksiders in designing large numbers of distinct enemy types—Adams alone designed 18 of the bosses in Darksiders II. Hunt will also utilise procedurally generated maps and objectives, so that no two missions will be alike. Hunt will be built atop CryEngine; Adams remarked that the transition from the custom engine developed for Darksiders to CryEngine made the former look inferior.

On July 30, 2014, Crytek announced that as part of a restructuring, development of Hunt would be shifted to Crytek, and Crytek USA would cease to operate as a studio-only as a provider of US-based support for CryEngine licensees. Kotaku reported that much of the studio’s staff, including David Adams, had left the company in response to late wage payments by Crytek. Similar issues had been experienced by Crytek UK, which was shut down the same day with the sale of the Homefront franchise to Koch Media.

On May 16, 2017, Crytek released a teaser on YouTube announcing the game is still in production with a brand new name ‘Hunt: Showdown’. On October 12, 2017, Crytek revealed via IGN First that the game will have an Early Access release on Steam. A closed alpha test on PC that started January 31 was announced on January 22, 2018.The closed alpha concluded on February 22 with the release of early access the same day. Hunt was released for Xbox Game Preview on May 29, 2019.

source : wikipedia.org

God of War

God of War is a six-issue American comic book limited series set in the Greek mythology era of the God of War universe. The series was written by Marv Wolfman, illustrated by Andrea Sorrentino, and the cover art for each issue was produced by Andy Park, who was also an artist for the video game series. The first five issues of God of War were published by WildStorm. Due to the company’s closure in December 2010, the final issue was published by their parent company, DC Comics. The series’ launch coincided with the release of the video game God of War III in March 2010. The final issue was published in January 2011, followed by a trade paperback in March.

The limited series follows the story of Kratos, the protagonist of the video game series. The majority is told in flashback and shows a past quest for the Ambrosia of Asclepius, and also relates the story of Kratos’ present search for the same object. The two narratives are told simultaneously; Kratos first attempts to save his dying daughter, Calliope, and years later, he is seeking to destroy the Ambrosia to prevent the resurrection of the former God of War, Ares.

The series received mixed reviews. Some critics praised Wolfman’s writing, while others said that although the setting was a good comic book incentive and a good prequel for the video game series, the story did not make sense. Sorrentino’s interior artwork was criticized for being “muddy” by critics, but some did praise it for being distinctive and did a good job at setting the tone and atmosphere.

The comic book series was announced at the 2009 Comic-Con International, and was scheduled to debut in October 2009, but its launch was delayed to coincide with that of God of War III in March 2010. Scott A. Steinberg, Vice President of Product Marketing at Sony Computer Entertainment America said, “we are thrilled to work with the world’s largest comic book publisher to bring one of our most beloved PlayStation franchises…to comic book fans.” In an interview with IGN, writer Marv Wolfman stated that when he heard rumor of the comic series, he “put name right away and kept pushing” to be chosen as the writer because God of War was one of his favorite video games. Wolfman said that he had already played the first two games, so there was no research to be done and “it’s because loved the game that wanted to do the comic.” He received copies of the scripts for all the games to ensure his work was as accurate as possible, and stated that he worked very closely with Sony Santa Monica—the developer of the video games—and tied the comic book’s narrative directly to the story they created for the games. Wolfman said that Santa Monica ensured the mythology was consistent while revealing new facts about Kratos’ past.

In an interview with Comic Book Resources, Wolfman stated that Santa Monica suggested the use of two time periods, with past events affecting the narrative present. He introduced new characters, including Kratos’ wife—who appeared in the games but was never named. He stated the final script was a combination of his ideas and Santa Monica’s character-appropriate dialog. Series artist Andrea Sorrentino stated, “it was clear from the start that for this project Sony and DC wanted something a bit different from a ‘classical’ comic. So I just took my usual style and added to it something new, like new colors from the videogame palette.” She stated that the games have strong, epic images, and that she easily adapted her style to Wolfman’s writing as he “did really good work showing both dramatic and epic scenes.” Sorrentino used color to give importance to each scene, adding hot colors (red, orange, or brown) in action scenes and cold ones (green or light blue) in others so that readers could immediately have an emotional reaction.

The series was published on a bi-monthly schedule between March 2010 and January 2011. In March 2011, the series was collected into a trade paperback.

source : wikipedia.org

Black Panther

Black Panther is a fictional superhero appearing in American comic books published by Marvel Comics. The character was created by writer-editor Stan Lee and writer-artist Jack Kirby, first appearing in Fantastic Four #52 (cover-dated July 1966) in the Silver Age of Comic Books. Black Panther’s real name is T’Challa, king and protector of the fictional African nation of Wakanda. Along with possessing enhanced abilities achieved through ancient Wakandan rituals of drinking the essence of the heart-shaped herb, T’Challa also relies on his proficiency in science, rigorous physical training, hand-to-hand combat skills, and access to wealth and advanced Wakandan technology to combat his enemies.

Black Panther is the first superhero of African descent in mainstream American comics, having debuted years before early black superheroes such as Marvel Comics’ the Falcon (1969), Luke Cage (1972) and Blade (1973) or DC Comics’ John Stewart in the role of Green Lantern (1971). In one comic book storyline, the Black Panther mantle is handled by Kasper Cole, a multiracial New York City police officer. Beginning as an impersonator, Cole would later take on the moniker of White Tiger and become an ally to T’Challa. The role of Black Panther and leadership of Wakanda is also given to T’Challa’s sister Shuri for a short time.

Black Panther has made numerous appearances in various television shows, animated films and video games. Chadwick Boseman portrays the character in the Marvel Cinematic Universe films Captain America: Civil War (2016), Black Panther (2018), Avengers: Infinity War, and Avengers: Endgame (2019). Boseman will return in the upcoming sequel to Black Panther (2022).

In 2011, Black Panther was ranked 51st overall on IGN’s “Top 100 Comic Books Heroes” list.

source : wikipedia.org

Death Note

Death Note (Japanese: デスノート Hepburn: Desu Nōto) is a Japanese manga series written by Tsugumi Ohba and illustrated by Takeshi Obata. The story follows Light Yagami, a teen genius who stumbles across a mysterious otherworldly notebook: the “Death Note”, which belonged to the Shinigami Ryuk, and grants the user the supernatural ability to kill anyone whose name is written in its pages. The series centers around Light’s subsequent attempts to use the Death Note to carry out a world-wide massacre of individuals whom he deems morally unworthy of life to change the world into a utopian society without crime, using the alias of a god-like vigilante named “Kira” (“キラ”, the Japanese transliteration of the English word: killer) and the subsequent efforts of an elite task-force of law enforcement officers, consisting of members of the Japanese police force, led by L, an enigmatic international detective whose past is shrouded in mystery, to apprehend him and end his reign of terror.

Death Note was first serialized in Shueisha’s manga magazine Weekly Shōnen Jump from December 2003 to May 2006. The 108 chapters were collected and published into 12 tankōbon volumes between April 2004 and July 2006. An anime television adaptation aired in Japan from October 3, 2006, to June 26, 2007. Composed of 37 episodes, the anime was developed by Madhouse and directed by Tetsurō Araki. A light novel based on the series, written by Nisio Isin, was also released in 2006. Additionally, various video games have been published by Konami for the Nintendo DS. The series was adapted into three live action films released in Japan on June 17, 2006, November 3, 2006, and February 2, 2008, and a television drama in 2015. A miniseries entitled Death Note: New Generation and a fourth film were released in 2016. An American film adaptation was released on Netflix on August 24, 2017.

Death Note media is licensed and released in North America by Viz Media, with the exception of the video games and soundtracks. The episodes from the anime first appeared in North America as downloadable from IGN, before Viz Media licensed it and it aired on YTV’s Bionix anime block in Canada and on Adult Swim in the United States with a DVD release following. The live-action films briefly played in certain North American theaters in 2008, before receiving home video releases. In 2015, the collected volumes of the Death Note manga had over 30 million copies in circulation.

source : wikipedia.org

Avatar Last Airbender

Avatar: The Last Airbender (Avatar: The Legend of Aang in some regions) is an American animated television series created by Bryan Konietzko and Michael Dante DiMartino that aired for three seasons on Nickelodeon. The series began airing in February 2005 and concluded in July 2008. Avatar: The Last Airbender is set in an Asiatic-like world in which some people can manipulate the classical elements with psychokinetic variants of the Chinese martial arts known as “bending”. The series is presented in a style that combines anime with American cartoons and relies on the imagery of East/South Asian, Inuit, and New World societies. It follows the protagonists, 12-year-old Aang and his friends, who must bring peace and unity to the world by ending the Fire Lord’s war with the rest of the world.

The series was commercially successful and was acclaimed by audiences and critics, who praised its art direction, humor, cultural references, characters, and themes. It was nominated for—and won—Annie Awards, Genesis Awards, a Primetime Emmy Award, and a Peabody Award. The first season’s success prompted Nickelodeon to order a second and third season. Merchandising for the series consisted of action figures, a trading card game, three video games, stuffed animals distributed by Paramount Parks, and two Lego sets. An art book was published in June 2010. The complete series was released on Blu-ray on June 5, 2018 for the 10th anniversary of season 3’s finale.

The series inspired a critically panned but financially successful live-action film, The Last Airbender, directed by M. Night Shyamalan and is considered one of the worst movies ever made. An animated sequel series, The Legend of Korra, aired from 2012 to 2014. A new live-action remake of the series by its original creators to be produced for Nickelodeon and Netflix was announced in September 2018.

source : wikipedia.org

Rick and Morty

Rick and Morty is an American adult animated science fiction sitcom created by Justin Roiland and Dan Harmon for Cartoon Network’s late-night programming block Adult Swim. The series follows the misadventures of cynical mad scientist Rick Sanchez and his good-hearted but fretful grandson Morty Smith, who split their time between domestic life and interdimensional adventures.

Roiland voices the eponymous characters, with Chris Parnell, Spencer Grammer and Sarah Chalke voicing the rest of the family. The series originated from an animated short parody film of Back to the Future, created by Roiland for Channel 101, a short film festival co-founded by Harmon. The series has been acclaimed by critics for its originality, creativity and humor.

The series has been picked up for an additional seventy episodes over an unspecified number of seasons. The fourth season premiered on November 10, 2019 and will consist of ten episodes.

The members of the Smith household. From the left: Jerry Smith, Beth Smith, Summer Smith, Morty Smith, and Rick Sanchez
The show revolves around the adventures of the members of the Smith household, which consists of parents Jerry and Beth, their children Summer and Morty, and Beth’s father, Rick Sanchez, who lives with them as a guest. According to Justin Roiland, the family lives outside of Seattle, Washington. The adventures of Rick and Morty, however, take place across an infinite number of realities, with the characters travelling to other planets and dimensions through portals and Rick’s flying car.

Rick is an eccentric and alcoholic mad scientist, who eschews many ordinary conventions such as school, marriage, love, and family. He frequently goes on adventures with his 14-year-old grandson, Morty, a kind-hearted but easily distressed boy, whose naïve but grounded moral compass plays counterpoint to Rick’s Machiavellian ego. Morty’s 17-year-old sister, Summer, is a more conventional teenager who worries about improving her status among her peers and sometimes follows Rick and Morty on their adventures. The kids’ mother, Beth, is a generally level-headed person and assertive force in the household, though self-conscious about her professional role as a horse surgeon. She is dissatisfied with her marriage to Jerry, a simple-minded and insecure person, who disapproves of Rick’s influence over his family.

Different versions of the characters inhabit other dimensions throughout the multiverse and their personal characteristics can vary from one reality to another. The show’s original Rick identifies himself as “Rick Sanchez of Earth Dimension C-137”, in reference to his original universe, but this does not necessarily apply to every other member of the Smith household. For instance, in the first-season episode “Rick Potion #9”, after turning the entire world population into monsters, Rick and Morty move to a different dimension, leaving Summer, Beth and Jerry behind.

source : wikipedia.org